News

Finished Borderlands The Pre-Sequel

Mind you this is just the first playthru and Athena and after 20 some hours, some time spent playing Claptrap and one forced restart I can say the following.

OMG This game is way undercooked!

Of course having said that let me list off some reasons why.

  • The game is short, way short and every mission is "extended" by BLATANTLY making you do some meaningless sub task just to complete a subtask.  ex. a mission to round up some "stuff".  First the map is a maze and when you reach the location and they send you off to fetch something else before they will go with you.  The maps are also multi leveled so there is TONS of “find the stairs, kill the horde, find the stairs”  #justannoying
  • The game is BUGGY!, There are glitches everywhere and the most annoying is clipping in the map.  if it’s not you running into an invisible wall at a stairwell (yes stairs in front of you that you are required to walk down) preventing you from proceeding unless you jump, it is enemies and loot clipping into the floor or a building and just looking ugly.  I read that it is PhysX related but damn, the guys down under can’t afford a GTX 660Ti? #WTF
  • The grind is real.  The bosses are pushovers however the endless swarms of enemies make it impossible to damage them.  To make matters worse weapons seem to be two dimensional.  Rare based on color and Rare based on ability.  For instance you need a corrosive laser to take down armor and the only ones you can find are from 6 levels back and are worthless now.  Basically it is making you stop the story progression and farm for loot, thus attempting to extend the game.  Yes this was the case in Borderland 2 but damn it is #annoying.  I don’t mind fighting enemies 4 levels above me but using weapons 8+ underleveled makes it tough.

All things considered I had fun, the story was "ok" and I liked how they plan to change things up on the second playthru.  However, for a third installment into the Borderlands universe they needed to spend more time testing the maps, searching for bugs and planning the story so that the "tasks" you do were more random and felt more transparent.

I do applaud 2K and Gearbox for making The Pre-Sequel happen and given that they were able to keep everything a secret is both good and bad.  On the positive it kept the entire story a surprise to everyone however, not allowing an ample amount of beta testing really hurt the game overall.  It’s no wonder they marketed the game so heavily with pre-order bonuses.  Had they skipped that step I'm pretty sure it would have haulted DLC sales. #yesthatbad

Best Glitch Ever
I was fighting the final boss running and gunning and noticed that my shield wasn't going down.  So, I stopped and noticed that when I got hit the recharge was near instant.  This was basically the premise of the Gaige "buck-up glitch" in Borderlands 2.  No clue how I made that happen but I'm gonna see if I can reproduce it. 

Bottom line, I’m going to continue to play the "Borderlands The Pre-Sequel"  Most everything I found is easily fixed and will likely go away with the first patch.  After that it should be smooth sailing.