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Why It's So Important Quake Champions Runs at 120Hz

Finally a new reason to have top of the line hardware and overclock.  Or even kinda crappy hardware and overclock.

F-it, everyone overclock. big grin smile

When id Software announced Quake Champions at E3, creative director Tim Willits stressed that the shooter would run at 120Hz. Now, he's shared some further details on why the high refresh rate is so important.



In an interview with GameSpot, Willits said while many people may not be able to tell the difference between 60Hz and 120Hz, the pro players can--and without them, the game might suffer.



"It's everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough," he said. "Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120--is noticeable.

Looking back on the FPS race it was started by 3DFx to help sell Voodoo cards.  They were accelerators afterall and what better way to sell products then to talk about the benefits.  NVidia and ATI/AMD did the same for years until the hardware started surpassing the games.

Thank you consoles

After that even enthusiasts were saying 30fps is enough due to CRT monitors, after that NVidia started pushing G-Sync and with it that 60fps was enough.  Well, the time has come for the world to know that 30 and 60 fps is not enough.  We need 120fps, you know to match the 120hz monitor that nobody has.

btw I am really looking forward to this game!!

Related Web URL: http://www.gamespot.com/articles/why-its-so-import...