Xbox announces Wolfenstein 3 from MachineGames and a new id Software project
The return of B.J. Blazkowicz to the forefront of the alternate-history shooter has finally been confirmed, ending years of speculation regarding the future of the franchise. As part of the celebrations for the 25th anniversary of Xbox, CEO Asha Sharma officially announced that Wolfenstein 3 is in production at MachineGames.
The reveal was accompanied by a glimpse into the game's narrative through a shared image of the script for the first chapter, titled “Nazitraz.” This snippet depicts the protagonist, B.J. Blazkowicz, in an interrogation cell speaking with a character named Otto, while Fergus Reid also makes an appearance. To further solidify the return of the series' core cast, MachineGames released images of Brian Bloom and Debra Wilson in motion-capture suits, confirming that they will reprise their roles as Blazkowicz and Grace Walker, respectively.
This announcement marks a significant return to form for the series, as Wolfenstein 3 is the first mainline entry since 2017's Wolfenstein 2: The New Colossus. While the studio released the co-op title Wolfenstein: Youngblood in 2019, that project focused on Blazkowicz's daughters and was met with a largely negative reception from critics and fans. While a release date and platform list have not yet been disclosed, the development of the sequel follows a period of rampant rumors, including alleged casting calls for a new companion and reports of a tie-in television show, though the latter remains unannounced.
Studio Synergy and New Projects
The momentum at MachineGames coincides with a new project at id Software, which was also confirmed during the anniversary celebrations. Directed by Hugo Martin—the creative lead behind Doom Eternal and Doom: The Dark Ages—the new title is being developed by teams in Texas and Frankfurt. While id Software has not explicitly stated if this project is another Doom entry, the involvement of Martin suggests a continuation of that lineage, aligning with Xbox's broader strategy to prioritize its most prominent franchises.
This news arrives during a period of internal volatility for id Software. In July 2026, Xbox underwent a mass restructuring that resulted in significant layoffs; reports on the exact number vary, with some sources citing over 90 individuals and others claiming 136 jobs were cut. These cuts specifically impacted the id Tech team, leading some former developers to claim the studio had been reduced to the size of a support team. However, id Software has disputed these claims, asserting that the remaining team is roughly the same size as it was during the development of the 2016 Doom.
Despite these organizational shifts, the studio continues to support its recent releases. A new "Slaughter Mode" featuring randomized enemies and arenas is scheduled to launch on November 16 for the Revelations expansion of Doom: The Dark Ages. This ongoing support, paired with the announcement of a new project, suggests a push for stability following the restructuring.
The Path Forward
The simultaneous announcements of Wolfenstein 3 and a new id Software project highlight a deepening collaboration between the two studios. MachineGames and id Software have already worked together on the Quake episode Dawn of the Machine, and the current trajectory suggests a tighter integration of resources and expertise moving forward.
For Xbox, these moves signal a pivot toward the "big franchise" approach championed by Asha Sharma. By reviving a cornerstone series like Wolfenstein and keeping Hugo Martin at the helm of id Software's next venture, the company is betting on established intellectual property to anchor its software lineup. The industry will now be watching to see if this renewed focus on flagship titles can offset the instability caused by the previous year's layoffs.

