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  • NVIDIA GTX 1050 Roundup Featuring EVGA MSI and Zotac
  • NVIDIA GTX 1050 Roundup Featuring EVGA MSI and Zotac


    Gaming on the GTX 1050

    Hitman 2016

    Hitman places the iconic assassin on missions in exotic and diverse locales to kill various villains in each episode.  The game supports both DX11 and DX12 rendering methods and comes with a benchmarking application allowing you to test every visual component of the game.

    Benchmark Settings
    Preset Ultra
    Anti Alisaing FXAA
    Texture Quality Medium
    Texture Filter Anisotropic 16x
    SSAO Off
    Shadow Maps Ultra
    Shadow Resolution Medium

    Rise of the Tomb Raider

    Tomb Raider is one of the oldest game franchises that has spawned numerous sequels and even spilled over to the silver screen.  In this 3rd person game you follow Laura as she navigates the hub and spoke style of gameplay that borrows elements from the Uncharted series.  We used the Prophets Tomb benchmark sequence for this test in both DX11 and DX12

    Benchmark Settings
    Preset Very High
    Texture Quality Very High
    Texture Filter Anisotropic 16x
    Anit Aliasing FXAA
    Level of Detail Very High
    Depth of Field Very High
    Tessellation On

    Aliens vs Predator

    In space no one can hear you scream.  
    The game Aliens vs Predator is based on a long line of games based on the same name which in turn was inspired by the movies and comic books of the series.  AVP is a full DX11 game with some serious Tessellation that will test the limits of any modern GPU.

    Benchmark Settings
    Texture Quality Very High
    Anisotropic Filtering 16
    Shadow Quality High
    SSAO On
    Hardware Tessellation On
    Advanced Shadow Sampling On
    Anti Aliasing 4x

    Bioshock Infinite

    BioShock Infinite is a first-person shooter where you assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission.   The game is using a modified version of the Unreal Engine 3 to improve lighting effects, rigid-body physics, cloth simulation, SSAO and audio processing.   The game supports DX11 but only requires DX10 quality hardware to play.  With a DX11 graphics card you are able to unlock advanced graphics features and take advantage of your hardware investment.

    Benchmark Settings
    Preset UltraDX11_DDOF

    Anyone else find it strange that the card with the fastest core clock is the slowest in the 3DMark tests?  I also included a GTX 670 card for reference so people will know what the GTX 1050 compares to.  Of course the GTX 670 will be really slow in DX12 titles but from a raw power standpoint that is a good comparison.

    I find it interesting that the Zotac card has the best scores in all of the DX12 titles but then comes back down to earth when the older benchmarks are run.  Could there be some magic in that Zotac BIOS? Or does the Samsung memory really make that big of a difference? 

    The most likely solution is user error and when dealing with 5FPS averages I’m not sure it really matters.